VirTuaL! Admin
Posts : 63 Join date : 05/05/2009
| Subiect: Tutorial 100 fps Mar Mai 05, 2009 4:07 am | |
| Cum sa facem sa avem 100 de FPS (frame-uri pe secunda) ? Exista mai multe modalitati dupa cum urmeaza!: 1.) Un config - Citat :
// Setings
fps_modem "0.0" fps_max "101" mp_decals "0" cl_rate "10000" rate "10000" cl_crosshair_color "255 255 255" cl_crosshair_size "small" cl_crosshair_translucent "0" cl_dynamiccrosshair "0" cl_showfps "0" cl_solid_players "1" cl_timeout "99999" cl_updaterate "50" cl_cmdrate "101" cl_cmdbackup "2" cl_dlmax "128" cl_sidespeed "400" cl_backspeed "400" cl_forwardspeed "400" cl_himodels "1" cl_movespeedkey "0.52" cl_observercrosshair "0" cl_autowepswitch "1" cl_download_ingame "1" cl_allowdownload "1" cl_allowupload "1" cl_bob "0" cl_bobcycle "1" cl_bobup "0" ex_interp "0.05" net_graph "3" net_graphpos "2" net_graphwidth "192 net_scale "5 m_filter "1" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" r_bmodelhighfrac "5.0" r_bmodelinterp "1" r_cachestudio "1" r_cullsequencebox "1" r_decals "300" r_drawentities "1" r_dynamic "1" r_fullbright "0" r_glowshellfreq "2.2" r_lightmap "0" r_mirroralpha "1" r_mmx "0" r_norefresh "0" r_novis "0" r_speeds "0" r_traceglow "0" r_wadtextures "0" r_wateralpha "1"
// Video Setings
gl_clear "1" gl_alphamin "0.25" gl_cull "1" gl_dither "1" gl_flipmatrix "0" gl_keeptjunctions "1" gl_lightholes "1" gl_max_size "256" gl_monolights "0" gl_overbright "0" gl_palette_tex "1" gl_picmip "0" gl_playermip "0" gl_polyoffset "0.1" gl_round_down "3" gl_spriteblend "+" gl_nocolors "0" gl_overbright "0.000000" gl_wateramp "0.3" gl_ztrick "0" gl_texturemode "gl_linear_mipmap_nearest" gamma "9.000000" brightness "9.000000" gunsmoke "1" ati_subdiv "2.0" ati_npatch "1.0" host_speeds "0" r_decals "0" r_drawviewmodel "1" r_dynamic "0" r_mirroralpha "0" r_bmodelhighfrac "5.0" r_mmx "1" lightgamma "0.1" texgamma "2" v_dark "0" topcolor "30" c_maxpitch "90" max_smokepuffs "120" r_decals "300" r_fullbright "0" scr_ofsx "0" scr_ofsy "0" scr_ofsz "0" texgamma "2" topcolor "30" viewsize "120.000000" s_automax_distance "30.0" s_automin_distance "2.0" s_max_distance "1000.0" s_min_distance "8.0"
// Settings
s_eax "0" s_a3d "0" s_verbwet "0.25" s_bloat "2" s_numpolys "200" s_refdelay "4" s_refgain "0.4" s_max_distance "1000" s_min_distance "8" s_automax_distance "30" s_automin_distance "2" s_distance "60" s_doppler "0" s_rolloff "1" volume "1" suitvolume "1" hisound "1" bgmvolume "0.5" MP3Volume "0.2" snd_noextraupdate "1" snd_mixahead "0.1" s_reverb "0" s_geometry "0" s_occlude "1" s_occfactor "0" s_occ_epsilon "0" s_reflect "0" s_usepvs "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" sv_aim "0" sv_voiceenable "1" loadas8bit "1" | |
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